EFTA01092530Set 9
25p1,396w
approach ...
scientific: grounded in basic and applied
research, integrated with gaming psychology
social: personal avatar, socially networked, e
at.
building on familiar social games
C.
dynamic: game tracks player — adjusts ... version of the child's game, Red
Light Green Light. Subject must advance his
avatar to finish line, but can only advance
when female-face avatar has her eyes
closed ... getting stressed by your
advance in the race, your avatar moves
more slowly. This game therefore uses
biofeedback to influence self-control.
18
EFTA01092547
Different data levels ...
Scoreboard
student
Step
https://www.justice.gov/epstein/files/DataSet%209/EFTA01092530.pdf
EFTA01138428Set 9
2014-06-1312p4,417w
POST RIGHT INSPECTION
Post Rights 'Ocean 43750 Jet Avatar T010140(0 LP COMPLY WITH A DEPARTURE SERVICE.
7.011Re> Depan 169.50 NI AWN« TeeMOM LP OW A DEPARTURE SERVICE.
Post ... A/11'8410 Thwrepano 26.70 Jot AWN«, Teampo LP EXPENDABLES
Adramo Dr.C(C9311C1 scsa Jet Avatar Tempera LP 02 SYSTEM NEEDS SERVICE.
A/11'8410 Thwrepano 107.71 Jet AWX« Telettcro LP DURING ... Occrepanc, 212.50 Jet Avowal %OMNI> LP DURING INSPECTION PLACARDS MtSSING
«era Occrepanc, 29250 Jet Avatar Teterboro LP FIRST AID KIT NOT INSTALLED el ITS PROPS
Inkorlor DISCreand Total
https://www.justice.gov/epstein/files/DataSet%209/EFTA01138428.pdf
EFTA01111494Set 9
41p10,509w
DEVIL WEARS PRADA, X-MAN 3, WALK THE LINE,
SLUM DOG MILLIONAIRE and AVATAR.
■ PARTNERSHIP WITH UNIVERSAL. MSP negotiated terms into the MSP-Universal Agreement whereby the
ownership interest ... Unstoppable 2010 TIETFILES
r Oriel TO
•Wall Street: Money Never Sleeps 2010
•Machete 2010
•Avatar: Special Edition 2010
itt.. 4 •
•Vampires Suck 2010
•Ramona and Beezus 2010
•Predators ... Name Is Khan 2010
•Alvin and the Chipmunks: The Squeakquel 2009
•Avatar 2009
•Fantastic Mr. Fox 2009
perIPRIFTARY R. MNFIIIENTIAI
This Confidential Executive Summary is for informational purposes only
https://www.justice.gov/epstein/files/DataSet%209/EFTA01111494.pdf
EFTA01175884Set 9
27p15,378w
each embodiment option: each game world in which an AGI has an virtual avatar, and each robotic body
available to the AGI. Eventually, a sufficient corpus of varied episodic knowledge ... clearer un n am
Rama Blukiard
complete motivation system currently used for guiding avatars in a virtual sandbox world comes from 2012-0101 B:08:00
12
EFTA01175895
Dietrich Damer ... exploration of the unknown, and increase the extent reduee-the-mwertaM to
which the avatar understands and can predict the world. Other more subtle motivations might be to find Canmented
https://www.justice.gov/epstein/files/DataSet%209/EFTA01175884.pdf
EFTA01131043Set 9
20p7,274w
worlds
EFTA01131046
HILE THE PAST DECADE HAS For example, is the sabotage of an avatar
Virtual
W seen a focus on addressing the
challenge to legal taxconceptsarising
from the growth ... with economic of whom have established a presence within the
virtual representations of themselves (`avatars) activity. virtual world including BMW Dell, Nike and
and others. Deutsche Bank to name ... Australian residents may fall within the GST
are there virtual lives lived through avatars in rules on account of the broad definitions in that law.
Second Life, but there
https://www.justice.gov/epstein/files/DataSet%209/EFTA01131043.pdf
EFTA00818930Set 9
2016-09-084p1,391w
video game, the decisions made by the
player will impact their game character (avatar). The degree of engagement, emotional response, and conscious
decisions are based upon their interpretation ... example, interactive role-playing games in which the
player is represented by an avatar provide a sense of agency in the digital environment. Their
interactions in the game provide
https://www.justice.gov/epstein/files/DataSet%209/EFTA00818930.pdf
toddler like robot. The challenge is to take the basic intelligence of
virtual avatars programmed for the screen, and transfer that to a robotic structure. To do this however ... robotic nervous system that can perceive concepts in its environment
as effectively as virtual avatars." To date, Jeffrey Epstein's foundation, the Jeffrey Epstein VI Foundation plays an
active role
https://www.justice.gov/epstein/files/DataSet%209/EFTA01130113.pdf
EFTA00818942Set 9
2016-09-085p1,564w
video game, the decisions
made by the player will impact their game character (avatar). The degree of engagement, emotional
response, and conscious decisions are based upon their interpretation ... example, interactive role-playing games in
which the player is represented by an avatar provide a sense of agency in the digital environment.
Their interactions in the game provide
https://www.justice.gov/epstein/files/DataSet%209/EFTA00818942.pdf